NPR: WEIGHTED VORONOI STIPPLING
May 27, 2015
Halftoning in the non-photorealistic rendering space is a way to simulate continuous tones through a use of dots that vary in size and/or spacing. Many halftoning techniques use some form of algorithm to change the selected pixel or set of pixels into a combination of two colors (that are usually contrasting such as black and white). Stippling, on the other hand...
TERRAINS, NORMALS, AND A HEIGHTMAP
Feb 23, 2013
Heightmaps can make our lives a lot easier. When making a terrain, for example, we can use the height map's color to specify the height. If the heightmap is placed on the x-y plane, we can use the RGB values of the image to define a certain height (z) at that point. It makes terrain creation much easier than hard-coding the points in and it's easy to change!
RANDOM ACT OF KINDNESS DAY
Nov 09, 2012
A little act of kindness is always nice, especially when it's a surprise. I decided to share this with you after a friend surprised me.